[FRIAM] Animation via Behavior: Killer Game Programming in Java

Jochen Fromm fromm at vs.uni-kassel.de
Thu Oct 19 12:58:15 EDT 2006


No, but it would be very interesting to have one.
As you know, OSs with 2D realism (Windows) were the 
breakthrough for object-oriented programming. OSs 
with 3D realism could be the long awaited breakthrough 
for agent-oriented programming. The problem is "game-like" 
3D realism is notoriously difficult to achieve..

-J.

-----Original Message-----
From: Owen Densmore
Sent: Thursday, October 19, 2006 6:37 PM
To: The Friday Morning Applied Complexity Coffee Group
Subject: [FRIAM] Animation via Behavior: Killer Game Programming in Java

Now to the question to FRIAM:  Has anyone found a good environment  
for agent based modeling with "game-like" 3D realism and with modest  
libraries for collision detection, scene graphs and so on?





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