[FRIAM] fluid codes

Stephen Guerin stephen.guerin at simtable.com
Tue Apr 19 00:22:20 EDT 2022


Also big fan of Daniel Shiffman, live coding tutorials in Processing:
https://www.youtube.com/watch?v=alhpH6ECFvQ

-S
_______________________________________________________________________
Stephen.Guerin at Simtable.com <stephen.guerin at simtable.com>
CEO, Simtable  http://www.simtable.com
1600 Lena St #D1, Santa Fe, NM 87505
office: (505)995-0206 mobile: (505)577-5828
twitter: @simtable
z <http://zoom.com/j/5055775828>oom.simtable.com


On Mon, Apr 18, 2022 at 10:18 PM Stephen Guerin <stephen.guerin at simtable.com>
wrote:

> On Mon, Apr 18, 2022 at 9:43 PM Jon Zingale <jonzingale at gmail.com> wrote:
>>
>> They are so beautiful. What things are there to consider when writing
>> fluid codes from first principles?
>
>
> Maybe you're looking for this level of description (WebGL based but would
> apply to python and other implementations)?
>
> http://blog.jamiejquinn.com/webgl-fluid-1
> https://gamedevacademy.org/how-to-simulate-a-fluid-on-gpu-using-webgl/
>
> And here's some realtime interactive fluid dynamics with WebGL.
>
> make sure to click and drag
> https://paveldogreat.github.io/WebGL-Fluid-Simulation/
>
> http://haxiomic.github.io/projects/webgl-fluid-and-particles/
>
> https://www.yuichiroharai.com/experiments/fluid/
>
>
> _______________________________________________________________________
> Stephen.Guerin at Simtable.com <stephen.guerin at simtable.com>
> CEO, Simtable  http://www.simtable.com
> 1600 Lena St #D1, Santa Fe, NM 87505
> office: (505)995-0206 mobile: (505)577-5828
> twitter: @simtable
> z <http://zoom.com/j/5055775828>oom.simtable.com
>
>
> On Mon, Apr 18, 2022 at 9:43 PM Jon Zingale <jonzingale at gmail.com> wrote:
>
>> They are so beautiful. What things are there to consider when writing
>> fluid codes from first principles?
>>
>> https://dedalus-project.org/
>>
>> https://www.youtube.com/watch?v=klntYmQtyE4&ab_channel=APSPhysics
>>
>> https://www.youtube.com/watch?v=5ApSJe4FaLI&ab_channel=turbulenceteam
>>
>> <3
>>
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