<div dir="ltr"><div class="gmail_default" style="font-family:verdana,sans-serif;font-size:small;color:#333333">Glen,</div><div class="gmail_default" style="font-family:verdana,sans-serif;font-size:small;color:#333333"><br>While walking to get a couple of bottles of wine today, I started thinking about<br>collaborative games we play that rely on <i>privacy by obscurity</i>. The first image to<br>pop into mind was the <i><a href="https://www.artsy.net/article/artsy-editorial-explaining-exquisite-corpse-surrealist-drawing-game-die">exquisite corpse</a></i>. Somehow I think it might be fruitful<br>to think about the role various orders of privacy play in even our well-defined<br>games. ReferringĀ back to our discussion of <a href="https://towardsdatascience.com/using-artificial-intelligence-to-create-people-cars-and-cats-5117189d0625">GANs</a>, I got to thinking about the</div><div class="gmail_default" style="font-family:verdana,sans-serif;font-size:small;color:#333333">role of privacy in producing more realistic images of cats than it seems possible</div><div class="gmail_default" style="font-family:verdana,sans-serif;font-size:small;color:#333333">with non-adversarialĀ nets. Any thoughts?</div><div class="gmail_default" style="font-family:verdana,sans-serif;font-size:small;color:#333333"><br>Jon<br></div></div>