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<div class="moz-cite-prefix">Marcus wrote:<br>
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...<br>
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<p class="MsoNormal">If I were to try to write a set of bots to
reproduce FRIAM conversations, I’d probably do it with an
agent-based approach, and dump my mental model of each person
into a program, and then run the programs together, like a
sort of core-war game. <o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><a
href="https://en.wikipedia.org/wiki/Core_War"
moz-do-not-send="true">https://en.wikipedia.org/wiki/Core_War</a><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">I think the dynamics of this game would be
predictable sometimes, and other times it would have long
transients. Other times idiosyncratic word associations would
redirect the conversation in unexpected directions.
<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
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<p>To some (many?) that might be what our collective "rattling on"
looks/sounds like. Especially with some of the overt attempts for
various members to mind-read others. We might name them (similar
to Core War strategies) names like TinMan, StrawMan, Imp(uter),
StoneMan, ScissorMan, ScatterShot, etc. <br>
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<p>Maybe Nick can adapt his "MOTHA" (my way or the highway) strategy
from the iterated prisoner's dilemma (circa 2004?) into CoreWar .<br>
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<p>Or maybe Tom Ray's <a moz-do-not-send="true"
href="https://en.wikipedia.org/wiki/Tierra_(computer_simulation)">Tierra</a>
might be a better model?<br>
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- Steve<br>
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