[FRIAM] Movement vs. Behavior, and what's in the Black Box

glen gepropella at gmail.com
Mon Jun 16 17:05:54 EDT 2025


Sorry. I haven't been following along with the entropy thread(s). I don't understand the issue your game setups are targeting. I don't know what the "entropy paradox" is. It doesn't sound like Gibb's Paradox: https://en.wikipedia.org/wiki/Gibbs_paradox So I can't steelman any stance taken by anyone in those threads.

But I have re-entered the argument (elsewhere) about organisms "behaving" versus ... uh ... reactive systems like rocks or even high order Markov processes. I've solved the problem temporarily by allowing "behavior" to be jargonal and a mostly useless term for interdisciplinary work.

On 6/16/25 7:28 AM, Nicholas Thompson wrote:
> Glen, I hope to god I have never hedged concerning the location of things that are inside. They are literally inside the organism, the skull, the skin, the steel box.  It does get a little more complicated with George.
> 
> But please, everybody, more on scale and entropy.

On 6/16/25 7:19 AM, Nicholas Thompson wrote:
> Ahhhh!   this discussion is what I love you guys for.   Now for god sake dont climb all over me for being a mathematical ignoramus: BUT I think somewhere along these lines lies the solution of the entropy paradox. One way I have tried is to claim that entropy is some kind of variance; another is to claim it as a vector passing through present state variables.  Each of these is a kind of domain switch and would explain why every time we try to nail down the concept of entropy in an instant we fail.  State variables, unlike busses at bus stations contain no information about where they are going.  Yet entropy is a bus whose destination we always know.
> 
> Steelman me glen;

-- 
¡sıɹƎ ןıɐH ⊥ ɐןןǝdoɹ ǝ uǝןƃ
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