[FRIAM] Dabble with Stable Diffusion and like UV. and have questions
cody dooderson
d00d3rs0n at gmail.com
Mon Mar 23 12:06:38 EDT 2026
Hi Gillian and the FRIAM Group,
I am going to thread jack because I know nothing about pip or UV, but you
did mention stable diffusion. I experimented with the HuggingFace Diffusers
library a few months ago(using pip).
My favorite thing to do was make the models hallucinate. Below is one of my
favorite results featuring a coworker; I was trying to put a person into
the style of a photograph using the Stable Diffusion IP-Adapter pipeline.
When I set the guidance for style to 0 and the face to 1, it created all
sorts of crazy hallucinations. I have don't why it kept putting sheep into
the picture. I could probably have an art show with all of the failed
stable diffusion images I made.
Thanks for opening up the window for me to share these!
[image: xu.png]
Different levels of hallucination:
[image: diffusion10-20step.png]
On Mon, Mar 23, 2026 at 8:42 AM glen <gepropella at gmail.com> wrote:
> I'm sure others are more well-informed than me. But because I'm partly
> responsible for the overwhelming number of tokens in the other thread, I
> feel a responsibility to reinforce your post.
>
> My guess would be UV (being in Rust) is more naturally parallel than PIP.
> So parallel downloads, parallel caching, etc. But to exploit that, you'd
> have to also have a good way to manage package dependencies. E.g. if any 2
> packages, and the dependency trees they're in, can be proven independent,
> than those trees can be downloaded and installed in parallel.
>
> But, as I said, others may have better or more detailed ideas.
>
> On 3/21/26 10:08 AM, Gillian Densmore wrote:
> > Basically dabbling with Stable Diffusion.
> > One of the webuis for it uses UV.
> > It seems pretty ok. I am confused though: How is that pip has latency
> and download speed issues etc. While UV seems to go faster. The command
> lines being readable by this idiot helps.
> >
> > Some mine doing a ELi5 what black magic UV's devs do to get it a little
> better optimized. Seems to resolve deps nicer as well...I tried reading on
> git hub how Astral (or other devs?) can do that. And got lost.
> >
>
>
> --
> ¡sıɹƎ ןıɐH ⊥ ɐןןǝdoɹ ǝ uǝןƃ
> ὅτε oi μὲν ἄλλοι κύνες τοὺς ἐχϑροὺς δάκνουσιν, ἐγὰ δὲ τοὺς φίλους, ἵνα
> σώσω.
>
>
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