[FRIAM] Dabble with Stable Diffusion and like UV. and have questions
glen
gepropella at gmail.com
Mon Mar 23 12:34:44 EDT 2026
Nice. I've been playing with "round trip" variation. I'll send an image to an LLM (Claude, Kimi, Mistral, Gemini, etc.) and have them describe it, then either generate variants directly (for the ones that can do it) or explicitly ask for a prompt to send to a visual model - Claude can't generate images, yet). Then I'll take their generated image(s) and send them to one of the others and ask if that image is AI generated. I can't help but wonder how much fresh water and electricity I'm wasting do this sort of thing; c'est la vie.
Attached is one of my original pictures and a variant generated from Claude's prompt. It was interesting that I uploaded that same photo to several LLMs and *only* Claude named the Jaw Harp. All the others said things like "a key-like tool of some kind". Here's one of Claude's prompt variations:
"Top-down view of ancient musical instruments laid out on a dark wooden altar — a bone-white recorder, a tarnished tin whistle, crossed drumsticks, iron tuning forks, and a jaw harp — beside a glowing carved pentagram box. Candlelight flickers. Smoke wisps. Dark fantasy RPG atmosphere."
On 3/23/26 9:06 AM, cody dooderson wrote:
> Hi Gillian and the FRIAM Group,
>
> I am going to thread jack because I know nothing about pip or UV, but you did mention stable diffusion. I experimented with the HuggingFace Diffusers library a few months ago(using pip).
>
> My favorite thing to do was make the models hallucinate. Below is one of my favorite results featuring a coworker; I was trying to put a person into the style of a photograph using the Stable Diffusion IP-Adapter pipeline. When I set the guidance for style to 0 and the face to 1, it created all sorts of crazy hallucinations. I have don't why it kept putting sheep into the picture. I could probably have an art show with all of the failed stable diffusion images I made.
>
> Thanks for opening up the window for me to share these!
>
> xu.png
> Different levels of hallucination:
> diffusion10-20step.png
>
>
>
>
>
> On Mon, Mar 23, 2026 at 8:42 AM glen <gepropella at gmail.com <mailto:gepropella at gmail.com>> wrote:
>
> I'm sure others are more well-informed than me. But because I'm partly responsible for the overwhelming number of tokens in the other thread, I feel a responsibility to reinforce your post.
>
> My guess would be UV (being in Rust) is more naturally parallel than PIP. So parallel downloads, parallel caching, etc. But to exploit that, you'd have to also have a good way to manage package dependencies. E.g. if any 2 packages, and the dependency trees they're in, can be proven independent, than those trees can be downloaded and installed in parallel.
>
> But, as I said, others may have better or more detailed ideas.
>
> On 3/21/26 10:08 AM, Gillian Densmore wrote:
> > Basically dabbling with Stable Diffusion.
> > One of the webuis for it uses UV.
> > It seems pretty ok. I am confused though: How is that pip has latency and download speed issues etc. While UV seems to go faster. The command lines being readable by this idiot helps.
> >
> > Some mine doing a ELi5 what black magic UV's devs do to get it a little better optimized. Seems to resolve deps nicer as well...I tried reading on git hub how Astral (or other devs?) can do that. And got lost.
> >
>
>
> --
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