[FRIAM] Dabble with Stable Diffusion and like UV. and have questions

Steve Smith sasmyth at swcp.com
Mon Mar 23 20:10:22 EDT 2026


I could be missing something... it feels as if the generated image is 
*yet more* similar to the one you seeded with than I would expect.  It 
is probably spurious that you did not include a harmonica (from the 
original) in the generated one.    Maybe the "crossed drumsticks" 
provided a better perceptual/conceptual anchor than I would expect?

Probably not coincidental that the specifics of each element was so 
"generic"... I'd have thought there was more variaiton in style and 
sizing of the drumsticks, recorder, tin-whistle, etc.   Even the "iron" 
tuning forks were more "normalized" than I would have expected.   The 
originals, while probably steel (stainless), were surprising close in 
scale/design than I would have suspected.

This all says much more about my expectations and how "normalized' these 
types of instruments/elements would be.

The *patina* on the objects (sans recorder?) feels acutely authentic 
excepting the pentagram box whose patina seems to be simply 
"wood-charring" of a modern-factory-constructed box with little to no 
wear?   I'm trusting that the ?runes? on the margins of the box are 
"authentic", but might have been drawn from some more nominal/stylized 
portion of the plenum?

Re: energy/water-cooling consumption:  I wonder how much a (more) full 
distribution of transformers (from cloud to edge) will shift that?  
  When my laptop/phone is doing a significant part of the work, (or a 
federation of semi-idle laptops/phones) will the waste heat/entropy-bump 
change in any way or just occur in different geolocations?

On 3/23/26 10:34 am, glen wrote:
> Nice. I've been playing with "round trip" variation. I'll send an 
> image to an LLM (Claude, Kimi, Mistral, Gemini, etc.) and have them 
> describe it, then either generate variants directly (for the ones that 
> can do it) or explicitly ask for a prompt to send to a visual model - 
> Claude can't generate images, yet). Then I'll take their generated 
> image(s) and send them to one of the others and ask if that image is 
> AI generated. I can't help but wonder how much fresh water and 
> electricity I'm wasting do this sort of thing; c'est la vie.
>
> Attached is one of my original pictures and a variant generated from 
> Claude's prompt. It was interesting that I uploaded that same photo to 
> several LLMs and *only* Claude named the Jaw Harp. All the others said 
> things like "a key-like tool of some kind". Here's one of Claude's 
> prompt variations:
> "Top-down view of ancient musical instruments laid out on a dark 
> wooden altar — a bone-white recorder, a tarnished tin whistle, crossed 
> drumsticks, iron tuning forks, and a jaw harp — beside a glowing 
> carved pentagram box. Candlelight flickers. Smoke wisps. Dark fantasy 
> RPG atmosphere."
>
> On 3/23/26 9:06 AM, cody dooderson wrote:
>> Hi Gillian and the FRIAM Group,
>>
>> I am going to thread jack because I know nothing about pip or UV, but 
>> you did mention stable diffusion. I experimented with the HuggingFace 
>> Diffusers library a few months ago(using pip).
>>
>> My favorite thing to do was make the models hallucinate. Below is one 
>> of my favorite results featuring a coworker; I was trying to put a 
>> person into the style of a photograph using the Stable Diffusion 
>> IP-Adapter pipeline. When I set the guidance for style to 0 and the 
>> face to 1, it created all sorts of crazy hallucinations. I have don't 
>> why it kept putting sheep into the picture. I could probably have an 
>> art show with all of the failed stable diffusion images I made.
>>
>> Thanks for opening up the window for me to share these!
>>
>> xu.png
>> Different levels of hallucination:
>> diffusion10-20step.png
>>
>>
>>
>>
>>
>> On Mon, Mar 23, 2026 at 8:42 AM glen <gepropella at gmail.com 
>> <mailto:gepropella at gmail.com>> wrote:
>>
>>     I'm sure others are more well-informed than me. But because I'm 
>> partly responsible for the overwhelming number of tokens in the other 
>> thread, I feel a responsibility to reinforce your post.
>>
>>     My guess would be UV (being in Rust) is more naturally parallel 
>> than PIP. So parallel downloads, parallel caching, etc. But to 
>> exploit that, you'd have to also have a good way to manage package 
>> dependencies. E.g. if any 2 packages, and the dependency trees 
>> they're in, can be proven independent, than those trees can be 
>> downloaded and installed in parallel.
>>
>>     But, as I said, others may have better or more detailed ideas.
>>
>>     On 3/21/26 10:08 AM, Gillian Densmore wrote:
>>      > Basically dabbling with Stable Diffusion.
>>      > One of the webuis for it uses UV.
>>      > It seems pretty ok. I am confused though: How is that pip has 
>> latency and download speed issues etc. While UV seems to go faster. 
>> The command lines being readable by this idiot helps.
>>      >
>>      > Some mine doing a ELi5 what black magic UV's devs do to get it 
>> a little better optimized. Seems to resolve deps nicer as well...I 
>> tried reading on git hub how Astral (or other devs?) can do that. And 
>> got lost.
>>      >
>>
>>
>>     --     ¡sıɹƎ ןıɐH ⊥ ɐןןǝdoɹ ǝ uǝןƃ
>>     ὅτε oi μὲν ἄλλοι κύνες τοὺς ἐχϑροὺς δάκνουσιν, ἐγὰ δὲ τοὺς 
>> φίλους, ἵνα σώσω.
>>
>>
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