[FRIAM] Dabble with Stable Diffusion and like UV. and have questions
Steve Smith
sasmyth at swcp.com
Mon Mar 23 20:10:22 EDT 2026
I could be missing something... it feels as if the generated image is
*yet more* similar to the one you seeded with than I would expect. It
is probably spurious that you did not include a harmonica (from the
original) in the generated one. Maybe the "crossed drumsticks"
provided a better perceptual/conceptual anchor than I would expect?
Probably not coincidental that the specifics of each element was so
"generic"... I'd have thought there was more variaiton in style and
sizing of the drumsticks, recorder, tin-whistle, etc. Even the "iron"
tuning forks were more "normalized" than I would have expected. The
originals, while probably steel (stainless), were surprising close in
scale/design than I would have suspected.
This all says much more about my expectations and how "normalized' these
types of instruments/elements would be.
The *patina* on the objects (sans recorder?) feels acutely authentic
excepting the pentagram box whose patina seems to be simply
"wood-charring" of a modern-factory-constructed box with little to no
wear? I'm trusting that the ?runes? on the margins of the box are
"authentic", but might have been drawn from some more nominal/stylized
portion of the plenum?
Re: energy/water-cooling consumption: I wonder how much a (more) full
distribution of transformers (from cloud to edge) will shift that?
When my laptop/phone is doing a significant part of the work, (or a
federation of semi-idle laptops/phones) will the waste heat/entropy-bump
change in any way or just occur in different geolocations?
On 3/23/26 10:34 am, glen wrote:
> Nice. I've been playing with "round trip" variation. I'll send an
> image to an LLM (Claude, Kimi, Mistral, Gemini, etc.) and have them
> describe it, then either generate variants directly (for the ones that
> can do it) or explicitly ask for a prompt to send to a visual model -
> Claude can't generate images, yet). Then I'll take their generated
> image(s) and send them to one of the others and ask if that image is
> AI generated. I can't help but wonder how much fresh water and
> electricity I'm wasting do this sort of thing; c'est la vie.
>
> Attached is one of my original pictures and a variant generated from
> Claude's prompt. It was interesting that I uploaded that same photo to
> several LLMs and *only* Claude named the Jaw Harp. All the others said
> things like "a key-like tool of some kind". Here's one of Claude's
> prompt variations:
> "Top-down view of ancient musical instruments laid out on a dark
> wooden altar — a bone-white recorder, a tarnished tin whistle, crossed
> drumsticks, iron tuning forks, and a jaw harp — beside a glowing
> carved pentagram box. Candlelight flickers. Smoke wisps. Dark fantasy
> RPG atmosphere."
>
> On 3/23/26 9:06 AM, cody dooderson wrote:
>> Hi Gillian and the FRIAM Group,
>>
>> I am going to thread jack because I know nothing about pip or UV, but
>> you did mention stable diffusion. I experimented with the HuggingFace
>> Diffusers library a few months ago(using pip).
>>
>> My favorite thing to do was make the models hallucinate. Below is one
>> of my favorite results featuring a coworker; I was trying to put a
>> person into the style of a photograph using the Stable Diffusion
>> IP-Adapter pipeline. When I set the guidance for style to 0 and the
>> face to 1, it created all sorts of crazy hallucinations. I have don't
>> why it kept putting sheep into the picture. I could probably have an
>> art show with all of the failed stable diffusion images I made.
>>
>> Thanks for opening up the window for me to share these!
>>
>> xu.png
>> Different levels of hallucination:
>> diffusion10-20step.png
>>
>>
>>
>>
>>
>> On Mon, Mar 23, 2026 at 8:42 AM glen <gepropella at gmail.com
>> <mailto:gepropella at gmail.com>> wrote:
>>
>> I'm sure others are more well-informed than me. But because I'm
>> partly responsible for the overwhelming number of tokens in the other
>> thread, I feel a responsibility to reinforce your post.
>>
>> My guess would be UV (being in Rust) is more naturally parallel
>> than PIP. So parallel downloads, parallel caching, etc. But to
>> exploit that, you'd have to also have a good way to manage package
>> dependencies. E.g. if any 2 packages, and the dependency trees
>> they're in, can be proven independent, than those trees can be
>> downloaded and installed in parallel.
>>
>> But, as I said, others may have better or more detailed ideas.
>>
>> On 3/21/26 10:08 AM, Gillian Densmore wrote:
>> > Basically dabbling with Stable Diffusion.
>> > One of the webuis for it uses UV.
>> > It seems pretty ok. I am confused though: How is that pip has
>> latency and download speed issues etc. While UV seems to go faster.
>> The command lines being readable by this idiot helps.
>> >
>> > Some mine doing a ELi5 what black magic UV's devs do to get it
>> a little better optimized. Seems to resolve deps nicer as well...I
>> tried reading on git hub how Astral (or other devs?) can do that. And
>> got lost.
>> >
>>
>>
>> -- ¡sıɹƎ ןıɐH ⊥ ɐןןǝdoɹ ǝ uǝןƃ
>> ὅτε oi μὲν ἄλλοι κύνες τοὺς ἐχϑροὺς δάκνουσιν, ἐγὰ δὲ τοὺς
>> φίλους, ἵνα σώσω.
>>
>>
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