[FRIAM] Isness: Using Multi-Person VR to Design Peak Mystical-Type Experiences Comparable to Psychedelics

glen gepropella at gmail.com
Mon Aug 8 11:30:58 EDT 2022


Here's the SMMRY if anyone's troubled by a paywall:

https://smmry.com/https://www.technologyreview.com/2022/08/06/1056727/vr-virtual-reality-psychedelics-transcendence/#&SM_LENGTH=7 wrote:
> She adds, "There's definitely differences between what a psychedelic experience feels like and what virtual reality feels like." Because of this, she appreciates that Isness-D charts a new path to transcendence instead of just mimicking one that existed already.
> 
> More research is needed on the enduring effects of an Isness-D experience and whether virtual reality, in general, can induce benefits similar to psychedelics.
> 
> The dominant theory on how psychedelics improve clinical outcomes is that their effect is driven by both the subjective experience of a trip and the drug's neurochemical effect on the brain.
> 
> VR is better at inducing awe than regular video, so Isness-D might similarly dial it down.
> 
> The startup sells a shortened version of Isness-D to companies for virtual wellness retreats, and provides a similar experience called Ripple to help patients, their families, and their caregivers cope with terminal illness.
> 
> A coauthor of the paper describing Isness-D is even piloting it in couples and family therapy.
> 
> For one phase of my Isness-D experience, moving created a brief electric trail that marked where I'd just been.

I've been tempted by Steam's device: https://store.steampowered.com/vrhardware/. But it hasn't been a priority.



On 8/8/22 07:05, Roger Critchlow wrote:
> https://arxiv.org/abs/2002.00940 <https://arxiv.org/abs/2002.00940>
> 
> This must be on some topic around here.
> 
> Originally picked up from https://www.technologyreview.com/2022/08/06/1056727/vr-virtual-reality-psychedelics-transcendence/ <https://www.technologyreview.com/2022/08/06/1056727/vr-virtual-reality-psychedelics-transcendence/>, which is paywalled.
> 
> The original arxiv posting is 20 years old, but the work was just published inh
> 
> CHI 2020: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

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